Adding some unfinished days

master
Dustin Swan 1 year ago
parent 8ea740f029
commit ed16c41c9c
Signed by: dustinswan
GPG Key ID: AB49BD6B2B3A6377

@ -0,0 +1,71 @@
const fs = require("node:fs");
let data;
try {
data = fs.readFileSync("test.txt", "utf8");
} catch (err) {
return
}
const lines = data.trim().split("\n");
var part1 = 0;
var part2 = 0;
lines.forEach((l) => {
const parts = l.split(" ");
const map = parts[0];
const damaged = parts[1].split(",").map(Number);
// const all = allArrangements(map)
// const valid = all.filter((m) => isValid(m, damaged));
// part1 += valid.length;
const map2 = [map, map, map, map, map].join("?");
const damaged2 = [damaged, damaged, damaged, damaged, damaged].flat();
// console.log(damaged2);
const all2 = allValidArrangements(map2, damaged2);
console.log("all2", all2);
part2 += all2.length;
});
// console.log("part1", part1);
console.log("part2", part1);
function allValidArrangements(map, damaged, index = 0) {
const i = map.substring(index).indexOf("?");
if (i === -1) {
return map;
}
const one = allValidArrangements(replaceAt(map, i + index, "#"), damaged, index + 1);
const two = allValidArrangements(replaceAt(map, i + index, "."), damaged, index + 1);
return [one, two].flat();
}
function allArrangements(map, index = 0) {
const i = map.substring(index).indexOf("?");
if (i === -1) {
return map;
}
const one = allArrangements(replaceAt(map, i + index, "#"), index + 1);
const two = allArrangements(replaceAt(map, i + index, "."), index + 1);
return [one, two].flat();
}
function replaceAt(str, index, replacement) {
return str.substring(0, index) + replacement + str.substring(index + replacement.length);
}
function isValid(map, damaged) {
const trimmed = map.replace(/^\.+/, "").replace(/\.+$/, "");
const parts = trimmed.split(/\.+/);
let isValid = parts.length === damaged.length;
damaged.forEach((d, i) => {
if (!parts[i] || parts[i].length !== d) {
isValid = false;
}
});
return isValid;
}

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const std = @import("std");
const Record = struct { map: []const u8, damaged: std.ArrayList(u8) };
pub fn main() !void {
const content = @embedFile("test.txt");
var lines = std.mem.split(u8, content, "\n");
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
var records = std.ArrayList(Record).init(allocator);
defer records.deinit();
// parse lines
while (lines.next()) |line| {
if (line.len < 1) {
break;
}
var parts = std.mem.split(u8, line, " ");
const map = parts.next().?;
var damageIterator = std.mem.split(u8, parts.next().?, ",");
var damaged = std.ArrayList(u8).init(allocator);
while (damageIterator.next()) |d| {
const parsed = try std.fmt.parseInt(u8, d, 10);
try damaged.append(parsed);
}
try records.append(Record{ .map = map, .damaged = damaged });
}
std.debug.print("records: {any}\n", .{records.items});
var part1: u8 = 0;
for (records.items) |r| {
// var all = std.ArrayList(u8).init(allocator);
const all = allArrangements(r.map, r.damaged, 0);
std.debug.print("all arrangements: {any}\n", .{all});
// part1 += numValid(r);
}
std.debug.print("Part1: {d}\n", .{part1});
}
// replaces ?s with every possible combination of . or #
// fn allArrangements(r: Record, i: u8) []const u8 {
fn allArrangements(map: []const u8, damaged: std.ArrayList(u8), start: u8) []const u8 {
std.debug.print("allArrangements. map: {any} damage: {any} start: {any}\n", .{ map, damaged, start });
// find the first ?
const idx = std.mem.indexOf(u8, map, "?");
if (idx == null) {
return map;
}
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
var records = std.ArrayList(Record).init(allocator);
defer records.deinit();
var one: [map.len]u8 = undefined;
@memcpy(one, map);
std.debug.print("? idx: {?d}\n", .{idx});
return &[_]u8{1};
}
fn numValid(r: Record) u8 {
// var gpa = std.heap.GeneralPurposeAllocator(.{}){};
// const allocator = gpa.allocator();
//
// // generate all possible arrangements
// var all = std.ArrayList(u8).init(allocator);
// defer all.deinit();
const num = numQuestionMarks(r.map);
std.debug.print("num ?: {d}\n", .{num});
return num;
}
fn numQuestionMarks(str: []const u8) u8 {
var i: u8 = 0;
for (str) |char| {
if (char == '?') {
i += 1;
}
}
return i;
}

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const std = @import("std");
const Dir = enum(usize) { up, right, down, left };
const Coord = struct { row: usize, col: usize };
const Beam = struct { dir: Dir, coord: Coord };
pub fn main() !void {
var content = @embedFile("test.txt");
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
var grid = std.ArrayList(std.ArrayList(u8)).init(allocator);
defer grid.deinit();
var lines = std.mem.split(u8, content, "\n");
while (lines.next()) |line| {
if (line.len < 1) {
break;
}
var lineArrayList = std.ArrayList(u8).init(allocator);
for (line) |char| {
try lineArrayList.append(char);
}
try grid.append(lineArrayList);
}
const energy = try energize(Beam{ .dir = Dir.right, .coord = Coord{ .row = 0, .col = 0 } }, grid);
std.debug.print("Part 1: {d}\n", .{energy});
const height = grid.items.len;
const width = grid.items[0].items.len;
var maxEnergy: usize = 0;
for (0..height) |row| {
for ([_]usize{ 0, width - 1 }) |col| {
const dir = if (col == 0) Dir.right else Dir.left;
const start = Beam{ .dir = dir, .coord = Coord{ .row = row, .col = col } };
const e = try energize(start, grid);
if (e > maxEnergy) {
maxEnergy = e;
}
}
}
for (0..width) |col| {
for ([_]usize{ 0, height - 1 }) |row| {
const dir = if (row == 0) Dir.down else Dir.up;
const start = Beam{ .dir = dir, .coord = Coord{ .row = row, .col = col } };
const e = try energize(start, grid);
if (e > maxEnergy) {
maxEnergy = e;
}
}
}
std.debug.print("Part 2: {d}\n", .{maxEnergy});
}
fn energize(start: Beam, grid: std.ArrayList(std.ArrayList(u8))) !usize {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
var beams = std.ArrayList(Beam).init(allocator);
defer beams.deinit();
// add the first beam
try beams.append(start);
var energized = std.AutoHashMap(Coord, void).init(allocator);
defer energized.deinit();
var beamHistory = std.AutoHashMap(Beam, void).init(allocator);
defer beamHistory.deinit();
const height = grid.items.len;
const width = grid.items[0].items.len;
while (true) {
// make 2 new lists: beams to add, and beams to remove.
// batch these while iterating, and do it all after
var beamsToAdd = std.ArrayList(Beam).init(allocator);
defer beamsToAdd.deinit();
var beamsToRemove = std.ArrayList(usize).init(allocator);
defer beamsToRemove.deinit();
if (beams.items.len == 0) {
break;
}
for ((&beams).items, 0..) |*b, beamNumber| {
if (isOutOfGrid(b, grid)) {
try beamsToRemove.append(beamNumber);
continue;
}
try energized.put(b.coord, {});
if (beamHistory.contains(b.*)) {
try beamsToRemove.append(beamNumber);
continue;
}
try beamHistory.put(b.*, {});
const row = b.coord.row;
const col = b.coord.col;
const value = grid.items[row].items[col];
const goStraight = value == '.' or (value == '|' and (b.dir == .up or b.dir == .down)) or
(value == '-' and (b.dir == .left or b.dir == .right));
if (goStraight) {
switch (b.dir) {
.up => if (row == 0) {
b.coord.row = height + 10; // put it out of the grid to get cleaned up
} else {
b.coord.row -= 1;
},
.right => b.coord.col += 1,
.down => b.coord.row += 1,
.left => if (col == 0) {
b.coord.col = width + 10; // put it out of the grid to get cleaned up
} else {
b.coord.col -= 1;
},
}
} else if (value == '|') {
if (row == 0) {
// if we are on the top row, change the beam to go down
b.dir = Dir.down;
b.coord.row += 1;
} else {
// otherwise, change beam direction to up and move it up one cell
b.dir = Dir.up;
b.coord.row -= 1;
if (row != height - 1) {
// and if we're not on the _bottom_ row,
// create a new beam going down, below this cell
const newBeam = Beam{ .dir = Dir.down, .coord = Coord{ .row = row + 1, .col = col } };
try beamsToAdd.append(newBeam);
}
}
} else if (value == '-') {
if (col == 0) {
// if we are on the first col, change the beam to go right
b.dir = Dir.right;
b.coord.col += 1;
} else {
// otherwise, change beam direction to left and move it left one cell
b.dir = Dir.left;
b.coord.col -= 1;
if (col != width - 1) {
// and if we're not on the _last_ column,
// create a new beam going right, to the right this cell
const newBeam = Beam{ .dir = Dir.right, .coord = Coord{ .row = row, .col = col + 1 } };
try beamsToAdd.append(newBeam);
}
}
} else if (value == '/') {
switch (b.dir) {
.up => {
b.dir = Dir.right;
b.coord.col += 1;
},
.right => if (row == 0) {
b.coord.row = height + 10; // put it out of the grid to get cleaned up
} else {
b.dir = Dir.up;
b.coord.row -= 1;
},
.down => if (col == 0) {
b.coord.row = height + 10; // put it out of the grid to get cleaned up
} else {
b.dir = Dir.left;
b.coord.col -= 1;
},
.left => {
b.dir = Dir.down;
b.coord.row += 1;
},
}
} else if (value == '\\') {
switch (b.dir) {
.up => if (col == 0) {
b.coord.col = width + 10; // put it out of the grid to get cleaned up
} else {
b.dir = Dir.left;
b.coord.col -= 1;
},
.right => {
b.dir = Dir.down;
b.coord.row += 1;
},
.down => {
b.dir = Dir.right;
b.coord.col += 1;
},
.left => if (row == 0) {
b.coord.row = height + 10; // put it out of the grid to get cleaned up
} else {
b.dir = Dir.up;
b.coord.row -= 1;
},
}
}
}
// remove the beams in reverse order
const len = beamsToRemove.items.len;
for (0..len) |j| {
const idx = beamsToRemove.items[len - j - 1];
_ = beams.orderedRemove(idx);
}
beamsToRemove.clearAndFree();
// add the new beams
for (beamsToAdd.items) |beam| {
try beams.append(beam);
}
beamsToAdd.clearAndFree();
}
return energized.count();
}
fn isOutOfGrid(beam: *Beam, grid: std.ArrayList(std.ArrayList(u8))) bool {
const row = beam.coord.row;
const col = beam.coord.col;
const height = grid.items.len;
const width = grid.items[0].items.len;
return row < 0 or row >= height or col < 0 or col >= width;
}
fn printGrid(grid: std.ArrayList(std.ArrayList(u8)), energized: std.AutoHashMap(Coord, void)) void {
for (grid.items, 0..) |line, row| {
for (line.items, 0..) |char, col| {
if (char == '.' and energized.contains(Coord{ .row = row, .col = col })) {
std.debug.print("#", .{});
} else {
std.debug.print("{c}", .{char});
}
}
std.debug.print("\n", .{});
}
}

@ -0,0 +1,232 @@
const std = @import("std");
const Point = struct { row: i32, col: i32 };
const Direction = enum(usize) { up, right, down, left };
const Instruction = struct { direction: Direction, distance: usize };
pub fn main() !void {
var content = @embedFile("test.txt");
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
var path = std.AutoHashMap(Point, void).init(allocator);
defer path.deinit();
var instructions = std.ArrayList(Instruction).init(allocator);
defer instructions.deinit();
try parseInstructions(content, &instructions);
var minCol: i32 = 0;
var maxCol: i32 = 0;
var minRow: i32 = 0;
var maxRow: i32 = 0;
var row: i32 = 0;
var col: i32 = 0;
for (instructions.items) |ins| {
for (0..ins.distance) |_| {
try path.put(Point{ .row = row, .col = col }, {});
if (row > maxRow) {
maxRow = row;
}
if (row < minRow) {
minRow = row;
}
if (col > maxCol) {
maxCol = col;
}
if (col < minCol) {
minCol = col;
}
if (ins.direction == Direction.up) {
row -= 1;
} else if (ins.direction == Direction.right) {
col += 1;
} else if (ins.direction == Direction.down) {
row += 1;
} else {
col -= 1;
}
}
}
std.debug.print("min row:{d}, max row: {d}\n", .{ minRow, maxRow });
std.debug.print("min col:{d}, max col: {d}\n", .{ minCol, maxCol });
// guess at finding a spot inside
var inside = Point{ .row = @divFloor(maxRow - minRow, 2), .col = @divFloor(maxCol - minCol, 2) };
var filled = try path.clone();
defer filled.deinit();
std.debug.print("count pre: {d}\n", .{path.count()});
try fill(&filled, inside);
std.debug.print("count post: {d}\n", .{filled.count()});
// printGrid(filled);
// Part 2
var path2 = std.AutoHashMap(Point, void).init(allocator);
defer path2.deinit();
var instructions2 = std.ArrayList(Instruction).init(allocator);
defer instructions2.deinit();
try parseInstructions2(content, &instructions2);
minCol = 0;
maxCol = 0;
minRow = 0;
maxRow = 0;
row = 0;
col = 0;
for (instructions2.items) |ins| {
for (0..ins.distance) |_| {
try path2.put(Point{ .row = row, .col = col }, {});
if (row > maxRow) {
maxRow = row;
}
if (row < minRow) {
minRow = row;
}
if (col > maxCol) {
maxCol = col;
}
if (col < minCol) {
minCol = col;
}
if (ins.direction == Direction.up) {
row -= 1;
} else if (ins.direction == Direction.right) {
col += 1;
} else if (ins.direction == Direction.down) {
row += 1;
} else {
col -= 1;
}
}
}
std.debug.print("min row:{d}, max row: {d}\n", .{ minRow, maxRow });
std.debug.print("min col:{d}, max col: {d}\n", .{ minCol, maxCol });
// guess at finding a spot inside
inside = Point{ .row = @divFloor(maxRow - minRow, 2), .col = @divFloor(maxCol - minCol, 2) };
var filled2 = try path2.clone();
defer filled2.deinit();
std.debug.print("count pre: {d}\n", .{path2.count()});
try fill(&filled2, inside);
std.debug.print("count post: {d}\n", .{filled2.count()});
}
fn fill(grid: *std.AutoHashMap(Point, void), point: Point) !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
var toVisit = std.ArrayList(Point).init(allocator);
defer toVisit.deinit();
try toVisit.append(point);
while (toVisit.items.len > 0) {
const p = toVisit.pop();
// std.debug.print("Looping in fill. point: {any}\n", .{p});
const ns = [_]Point{ Point{ .row = p.row - 1, .col = p.col }, Point{ .row = p.row + 1, .col = p.col }, Point{ .row = p.row, .col = p.col + 1 }, Point{ .row = p.row, .col = p.col - 1 } };
for (ns) |px| {
if (!grid.contains(px)) {
try grid.put(px, {});
// try fill(grid, px);
try toVisit.append(px);
}
}
}
}
fn parseInstructions(content: []const u8, instructions: *std.ArrayList(Instruction)) !void {
var lines = std.mem.split(u8, content, "\n");
while (lines.next()) |line| {
if (line.len < 1) {
break;
}
var parts = std.mem.split(u8, line, " ");
const dirString = parts.next().?;
var direction: Direction = undefined;
if (std.mem.eql(u8, dirString, "U")) {
direction = Direction.up;
} else if (std.mem.eql(u8, dirString, "R")) {
direction = Direction.right;
} else if (std.mem.eql(u8, dirString, "D")) {
direction = Direction.down;
} else if (std.mem.eql(u8, dirString, "L")) {
direction = Direction.left;
} else {
unreachable;
}
const distance = std.fmt.parseInt(u8, parts.next().?, 10);
const instruction = Instruction{ .direction = direction, .distance = try distance };
try instructions.*.append(instruction);
}
}
fn parseInstructions2(content: []const u8, instructions: *std.ArrayList(Instruction)) !void {
var lines = std.mem.split(u8, content, "\n");
while (lines.next()) |line| {
if (line.len < 1) {
break;
}
var hex = line[6..12];
const dirString = hex[5..6];
var direction: Direction = undefined;
if (std.mem.eql(u8, dirString, "0")) {
direction = Direction.right;
} else if (std.mem.eql(u8, dirString, "1")) {
direction = Direction.down;
} else if (std.mem.eql(u8, dirString, "2")) {
direction = Direction.left;
} else if (std.mem.eql(u8, dirString, "3")) {
direction = Direction.up;
} else {
unreachable;
}
const distance = try std.fmt.parseInt(usize, hex[0..5], 16);
const instruction = Instruction{ .direction = direction, .distance = distance };
try instructions.append(instruction);
}
}
fn printGrid(grid: std.AutoHashMap(Point, void)) void {
for (0..300) |row| {
for (0..300) |col| {
if (grid.contains(Point{ .row = @as(i32, @intCast(row)) - 43, .col = @as(i32, @intCast(col)) - 5 })) {
std.debug.print("#", .{});
} else {
std.debug.print(".", .{});
}
}
std.debug.print("\n", .{});
}
}
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