Day 7. Took a bit longer, but nothing too challenging. Running into some Zig stuff, like trying to figure out how to copy an array so I can mutate it..

master
Dustin Swan 1 year ago
parent c40831a68b
commit f6cb14a5cf
Signed by: dustinswan
GPG Key ID: AB49BD6B2B3A6377

File diff suppressed because it is too large Load Diff

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const std = @import("std");
const Score = enum { FiveOfAKind, FourOfAKind, FullHouse, ThreeOfAKind, TwoPair, OnePair, HighCard };
const Hand = struct { cards: std.ArrayList(u8), score: Score, bid: u16 };
pub fn main() !void {
const content = @embedFile("data.txt");
var lines = std.mem.split(u8, content, "\n");
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
var hands = std.ArrayList(Hand).init(allocator);
defer hands.deinit();
while (lines.next()) |l| {
if (l.len == 0) { // TODO: really gotta figure this out
break;
}
var cards = std.ArrayList(u8).init(allocator);
for (0..5) |i| {
try cards.append(cardValue(l[i]));
}
const bid = try std.fmt.parseInt(u16, l[6..], 10);
const hand = Hand{ .cards = cards, .score = try findScore(cards), .bid = bid };
try hands.append(hand);
}
// sort hands by score
var sortedHands = try hands.toOwnedSlice();
std.sort.insertion(Hand, sortedHands, {}, compareHands);
// sum up winnings
var winnings: u32 = 0;
for (sortedHands, 1..) |hand, i| {
winnings += hand.bid * @as(u32, @intCast(i));
}
std.debug.print("Part 1 {?d}\n", .{winnings});
// Part 2
var hands2 = std.ArrayList(Hand).init(allocator);
defer hands2.deinit();
// Augment the scores
for (sortedHands) |hand| {
try hands2.append(try augmentHand(hand, allocator));
}
// sort hands by score
var sortedHands2 = try hands2.toOwnedSlice();
std.sort.insertion(Hand, sortedHands2, {}, compareHands);
// sum up winnings
var winnings2: u32 = 0;
for (sortedHands2, 1..) |hand, i| {
winnings2 += hand.bid * @as(u32, @intCast(i));
}
std.debug.print("Part 2 {?d}\n", .{winnings2});
}
// for part 2, update the score now that J is wild
fn augmentHand(hand: Hand, allocator: std.mem.Allocator) !Hand {
var numJokers: u8 = 0;
for (hand.cards.items) |c| {
if (c == 11) {
numJokers += 1;
}
}
var cards = std.ArrayList(u8).init(allocator);
for (hand.cards.items) |card| {
const newCard = if (card == 11) 1 else card;
try cards.append(newCard);
}
if (numJokers == 0) {
return Hand{ .cards = hand.cards, .score = hand.score, .bid = hand.bid };
}
var score = switch (hand.score) {
Score.FiveOfAKind => Score.FiveOfAKind,
Score.FourOfAKind => Score.FiveOfAKind,
Score.FullHouse => Score.FiveOfAKind,
Score.ThreeOfAKind => Score.FourOfAKind,
Score.TwoPair => switch (numJokers) {
2 => Score.FourOfAKind,
else => Score.FullHouse,
},
Score.OnePair => Score.ThreeOfAKind,
Score.HighCard => Score.OnePair,
};
return Hand{ .cards = cards, .score = score, .bid = hand.bid };
}
fn compareHands(_: void, a: Hand, b: Hand) bool {
const aScore = @intFromEnum(a.score);
const bScore = @intFromEnum(b.score);
if (aScore > bScore) {
return true;
} else if (aScore < bScore) {
return false;
} else {
for (0..5) |i| {
const aVal = a.cards.items[i];
const bVal = b.cards.items[i];
if (aVal == bVal) {
continue;
}
return aVal < bVal;
}
}
return true;
}
// Convert A, K, Q, etc. to 14, 13, 12, etc.
fn cardValue(c: u8) u8 {
return switch (c) {
'A' => 14,
'K' => 13,
'Q' => 12,
'J' => 11,
'T' => 10,
else => c - 48,
};
}
fn findScore(cards: std.ArrayList(u8)) !Score {
// make a copy and sort it
var copy = try cards.clone();
std.sort.insertion(u8, copy.items, {}, comptime std.sort.asc(u8));
var c = copy.items; // so much typing
// I thought about using a map of some kind to count pairs.. but this isn't too bad
if (std.mem.eql(u8, c[0..4], c[1..5])) {
return Score.FiveOfAKind;
} else if ((c[0] == c[1] and c[1] == c[2] and c[2] == c[3]) or (c[1] == c[2] and c[2] == c[3] and c[3] == c[4])) {
return Score.FourOfAKind;
} else if ((c[0] == c[1] and c[1] == c[2] and c[3] == c[4]) or (c[2] == c[3] and c[3] == c[4] and c[0] == c[1])) {
return Score.FullHouse;
} else if ((c[0] == c[1] and c[1] == c[2]) or (c[1] == c[2] and c[2] == c[3]) or (c[2] == c[3] and c[3] == c[4])) {
return Score.ThreeOfAKind;
} else if ((c[0] == c[1] and c[2] == c[3]) or (c[0] == c[1] and c[3] == c[4]) or (c[1] == c[2] and c[3] == c[4])) {
return Score.TwoPair;
} else if (c[0] == c[1] or c[1] == c[2] or c[2] == c[3] or c[3] == c[4]) {
return Score.OnePair;
} else {
return Score.HighCard;
}
}

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32T3K 765
T55J5 684
KK677 28
KTJJT 220
QQQJA 483
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