const std = @import("std"); const Coord = struct { row: usize, col: usize }; pub fn main() !void { const grid = @embedFile("data.txt"); const width = std.mem.indexOf(u8, grid, "\n").?; // can't do this at comptime. damn const height = grid.len / width - 1; const start = std.mem.indexOf(u8, grid, "S").?; const startCoord = indexToCoord(start, width); const allStartingNeighbors = neighbors(startCoord, width, height); // find the 2 path starting points var paths: [2]Coord = undefined; var pathIndex: u2 = 0; for (allStartingNeighbors, 0..) |neighbor, dir| { if (neighbor) |c| { const value = grid[coordToIndex(c, width)]; var validPath = false; if (dir == 0 and (value == '|' or value == 'F' or value == '7')) { validPath = true; } if (dir == 1 and (value == '-' or value == 'J' or value == '7')) { validPath = true; } if (dir == 2 and (value == '|' or value == 'J' or value == 'L')) { validPath = true; } if (dir == 3 and (value == '-' or value == 'F' or value == 'L')) { validPath = true; } if (validPath) { paths[pathIndex] = c; pathIndex += 1; } } } var gpa = std.heap.GeneralPurposeAllocator(.{}){}; const allocator = gpa.allocator(); // capture the loop's coordinates in a map var loop = std.ArrayList(Coord).init(allocator); defer loop.deinit(); try loop.append(startCoord); try loop.append(paths[0]); // count the steps var steps: u16 = 1; var totalSteps: u16 = 0; var prevs = [2]Coord{ startCoord, startCoord }; while (true) { // for each of the 2 paths for (0..2) |i| { const temp = visit(paths[i], prevs[i], grid, width).?; if (i == 0) { // try loop.put(temp, {}); try loop.append(temp); } prevs[i] = paths[i]; paths[i] = temp; } steps += 1; // if the two paths converge (and not at the starting point again) if (paths[0].row == paths[1].row and paths[0].col == paths[1].col and (paths[0].row != startCoord.row or paths[0].col != startCoord.col)) { totalSteps = steps; } // for part 2, continue the first path until it gets back to the beginning if (paths[0].row == startCoord.row and paths[0].col == startCoord.col) { break; } } std.debug.print("Part 1: {d}\n", .{totalSteps}); // Part 2 var visited = std.AutoHashMap(Coord, void).init(allocator); defer visited.deinit(); // scarn left to right, keeping track of if we're "in" or "out" of the loop var numVisited: u16 = 0; for (0..height) |r| { var in: bool = false; var lastAngle: ?u8 = null; for (0..width) |c| { const coord = Coord{ .row = r, .col = c }; const value = grid[coordToIndex(coord, width)]; const onLoop = contains(&loop, coord); if (onLoop) { if (value == 'S') { lastAngle = 'L'; // '7' for test data.. TODO don't hard code this } else if (value == '|') { // hit a part of the loop. toggle "in" in = !in; } else if (value == 'L' or value == 'F') { // we're starting to go "along" the loop lastAngle = value; } else if (value == '7' or value == 'J') { // we're coming out of the edge of the loop if ((value == '7' and lastAngle == 'L') or (value == 'J' and lastAngle == 'F')) { in = !in; } } } if (!onLoop and in) { // if we aren't on a loop, and inside, add it to the list! numVisited += 1; try visited.put(coord, {}); } } } printGrid(grid, width, visited, &loop); std.debug.print("Part 2: {any}\n", .{numVisited}); } fn printGrid(grid: []const u8, width: usize, visited: anytype, loop: anytype) void { for (grid, 0..) |value, idx| { const c = indexToCoord(idx, width); if (contains(loop, c)) { const code: u16 = switch (value) { '-' => 0x2501, '|' => 0x2503, 'F' => 0x250F, '7' => 0x2513, 'J' => 0x251B, else => 0x2517, }; std.debug.print("{u}", .{code}); } else if (visited.get(c) != null) { std.debug.print("X", .{}); } else if (value == '\n') { std.debug.print("{c}", .{value}); } else { std.debug.print(".", .{}); } } } fn contains(ar: *std.ArrayList(Coord), item: Coord) bool { for (ar.items) |i| { if (i.row == item.row and i.col == item.col) { return true; } } return false; } // pass it a coordinate and the previous coordinate, and it finds the next one fn visit(c: Coord, prev: Coord, grid: []const u8, width: usize) ?Coord { const value = grid[coordToIndex(c, width)]; return switch (value) { '-' => Coord{ .row = c.row, .col = if (prev.col < c.col) c.col + 1 else c.col - 1 }, '|' => Coord{ .row = if (prev.row < c.row) c.row + 1 else c.row - 1, .col = c.col }, 'F' => if (prev.row > c.row) Coord{ .row = c.row, .col = c.col + 1 } else Coord{ .row = c.row + 1, .col = c.col }, '7' => if (prev.row > c.row) Coord{ .row = c.row, .col = c.col - 1 } else Coord{ .row = c.row + 1, .col = c.col }, 'J' => if (prev.row < c.row) Coord{ .row = c.row, .col = c.col - 1 } else Coord{ .row = c.row - 1, .col = c.col }, 'L' => if (prev.row < c.row) Coord{ .row = c.row, .col = c.col + 1 } else Coord{ .row = c.row - 1, .col = c.col }, else => null, }; } // returns all neighboring coordinates, or null if it would be off the grid fn neighbors(c: Coord, width: usize, height: usize) [4]?Coord { const up = if (c.row > 0) Coord{ .row = c.row - 1, .col = c.col } else null; const right = if (c.col < width - 1) Coord{ .row = c.row, .col = c.col + 1 } else null; const down = if (c.row < height - 1) Coord{ .row = c.row + 1, .col = c.col } else null; const left = if (c.col > 0) Coord{ .row = c.row, .col = c.col - 1 } else null; return [_]?Coord{ up, right, down, left, }; } fn coordToIndex(c: Coord, width: usize) usize { return c.row * (width + 1) + c.col; } fn indexToCoord(index: usize, width: usize) Coord { return Coord{ .row = index / (width + 1), .col = index % (width + 1) }; }