border radius on rect
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58715f42bf
commit
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4 changed files with 58 additions and 32 deletions
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@ -6,33 +6,36 @@ update = state event \ event
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| Go \ state.{ text = "" };
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view = state viewport \
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Column {
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gap = 20,
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children = [
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Text {
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content = "window: " & str(viewport.width) & " x " & str(viewport.height),
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x = 0,
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y = 20
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},
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Text { content = "You typed: " & state.text, x = 0, y = 20 },
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Stack {
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Padding {
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amount = 20,
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child = Column {
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gap = 20,
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children = [
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Rect { w = viewport.width, h = 40, color = "blue" },
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TextInput {
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value = state.text,
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placeholder = "Type something...",
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x = 5,
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y = 5,
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w = 290,
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h = 30,
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focused = True,
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onInput = UpdateText,
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onSubmit = Submit
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}
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Text {
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content = "window: " & str(viewport.width) & " x " & str(viewport.height),
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x = 0,
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y = 20
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},
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Text { content = "You typed: " & state.text, x = 0, y = 20 },
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Stack {
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children = [
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Rect { w = 300, h = 40, color = "blue", radius = 2 },
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TextInput {
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value = state.text,
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placeholder = "Type something...",
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x = 5,
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y = 5,
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w = 290,
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h = 30,
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focused = True,
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onInput = UpdateText,
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onSubmit = Submit
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}
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]
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},
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button { label = "Go", event = Go, theme = theme }
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]
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},
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button { label = "Go", event = Go, theme = theme }
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]
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}
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};
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{ init = init, update = update, view = view }
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@ -47,7 +47,7 @@ export type NativeFunction = {
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}
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export type UIValue =
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| { kind: 'rect', w: number, h: number, color: string }
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| { kind: 'rect', w: number, h: number, color: string, radius?: number }
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| { kind: 'text', content: string, x: number, y: number }
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| { kind: 'row', children: UIValue[], gap: number }
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| { kind: 'column', children: UIValue[], gap: number }
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23
src/ui.ts
23
src/ui.ts
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@ -39,10 +39,29 @@ export function render(ui: UIValue, canvas: HTMLCanvasElement) {
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function renderUI(ui: UIValue, ctx: CanvasRenderingContext2D, x: number, y: number) {
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switch (ui.kind) {
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case 'rect':
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case 'rect': {
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ctx.fillStyle = ui.color;
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ctx.fillRect(x, y, ui.w, ui.h);
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if (ui.radius && ui.radius > 0) {
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const r = Math.min(ui.radius, ui.w / 2, ui.h / 2);
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ctx.beginPath();
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ctx.moveTo(x + r, y);
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ctx.lineTo(x + ui.w - r, y);
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ctx.arcTo(x + ui.w, y, x + ui.w, y + r, r);
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ctx.lineTo(x + ui.w, y + ui.h - r);
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ctx.arcTo(x + ui.w, y + ui.h, x + ui.w - r, y + ui.h, r);
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ctx.lineTo(x + r, y + ui.h);
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ctx.arcTo(x, y + ui.h, x, y + ui.h - r, r);
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ctx.lineTo(x, y + r);
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ctx.arcTo(x, y, x + r, y, r);
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ctx.closePath();
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ctx.fill();
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} else {
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ctx.fillRect(x, y, ui.w, ui.h);
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}
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break;
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}
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case 'text':
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ctx.fillStyle = 'black';
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@ -12,14 +12,18 @@ export function valueToUI(value: Value): UIValue {
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switch (value.name) {
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case 'Rect': {
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const w = fields.w;
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const h = fields.h;
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const color = fields.color;
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const { w, h, color, radius } = fields;
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if (w.kind !== 'int' || h.kind !== 'int' || color.kind !== 'string')
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throw new Error('Invalid Rect fields');
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return { kind: 'rect', w: w.value, h: h.value, color: color.value };
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return {
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kind: 'rect',
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w: w.value,
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h: h.value,
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color: color.value,
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radius: radius && radius.kind === 'int' ? radius.value : 0
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};
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}
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case 'Text': {
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