Fixing ugly canvas. now full browser window, fixing dpi blurry issue
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parent
86996ed4ef
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4 changed files with 45 additions and 11 deletions
10
src/main.ts
10
src/main.ts
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@ -13,10 +13,7 @@ import textInputCode from './textinput-test.cg?raw';
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import testCode from './test.cg?raw';
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import counterApp from './counter.cg?raw';
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const canvas = document.createElement('canvas');
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canvas.width = 800;
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canvas.height = 600;
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canvas.style.border = "1px solid #000";
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const canvas = document.createElement('canvas') as HTMLCanvasElement;
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document.body.appendChild(canvas);
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const cgCode = stdlibCode + '\n' + designTokensCode + '\n' + uiComponentsCode + '\n' + textInputCode;
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@ -27,13 +24,8 @@ const ast = parser.parse();
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console.log(ast);
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const env: Env = new Map(Object.entries(builtins));
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// const res = evaluate(ast, env);
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// console.log(res);
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const appRecord = evaluate(ast, env);
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console.log(appRecord);
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if (appRecord.kind !== 'record')
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throw new Error('Expected record');
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@ -12,6 +12,18 @@ export type App = {
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export function runApp(app: App, canvas: HTMLCanvasElement) {
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let state = app.init;
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function setupCanvas() {
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const dpr = window.devicePixelRatio || 1;
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canvas.width = window.innerWidth * dpr;
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canvas.height = window.innerHeight * dpr;
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canvas.style.width = window.innerWidth + 'px';
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canvas.style.height = window.innerHeight + 'px';
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}
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setupCanvas();
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function rerender() {
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if (app.view.kind !== 'closure')
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throw new Error('view must be a function');
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@ -19,8 +31,8 @@ export function runApp(app: App, canvas: HTMLCanvasElement) {
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const viewport: Value = {
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kind: 'record',
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fields: {
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width: { kind: 'int', value: canvas.width },
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height: { kind: 'int', value: canvas.height }
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width: { kind: 'int', value: window.innerWidth },
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height: { kind: 'int', value: window.innerHeight }
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}
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};
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@ -77,5 +89,10 @@ export function runApp(app: App, canvas: HTMLCanvasElement) {
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}
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})
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window.addEventListener('resize', (e) => {
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setupCanvas();
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rerender();
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})
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rerender();
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}
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@ -25,7 +25,12 @@ let focusedInputSubmit: Value | null = null;
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export function render(ui: UIValue, canvas: HTMLCanvasElement) {
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const ctx = canvas.getContext('2d');
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if (ctx) {
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const dpr = window.devicePixelRatio || 1;
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
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clickRegions = [];
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textInputRegions = [];
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renderUI(ui, ctx, 0, 0);
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