Dustin Swan
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da97f53729
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Cleaning up UI primitives. fixing parser bugs. still struggling to make a command palette lol
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3 weeks ago |
Dustin Swan
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a30d2217b8
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Adding function to list all store entries. OS command palette thing coming soon
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3 weeks ago |
Dustin Swan
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8c3237e0db
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we have persistence. persisting all store values' ASTs to localStorage
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3 weeks ago |
Dustin Swan
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1029b1671f
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reactive nested records
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3 weeks ago |
Dustin Swan
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84ef946281
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we have reactivity
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3 weeks ago |
Dustin Swan
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6652c0f970
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records in the store
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3 weeks ago |
Dustin Swan
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70569dfe48
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No more Refs, no more store, every top level def goes in the store, to update store values use :=
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3 weeks ago |
Dustin Swan
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1af838126e
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We have Refs! Emit and Update event to update refs in the 'store'.
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3 weeks ago |
Dustin Swan
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a39c80fc74
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Cleaning
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3 weeks ago |
Dustin Swan
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a9afb03694
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Adding Stateful, giving up on elm style purity, components get their own state
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3 weeks ago |
Dustin Swan
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9d1b079361
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Better errors!
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3 weeks ago |
Dustin Swan
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9f078aaeef
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Returning coords with Clickable event. Usinsg them to position cursor when clicking in a textfield
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3 weeks ago |
Dustin Swan
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bc186d658c
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creating a CG text input
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3 weeks ago |
Dustin Swan
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58715f42bf
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Fixing ugly canvas. now full browser window, fixing dpi blurry issue
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3 weeks ago |
Dustin Swan
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86996ed4ef
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fixing hitTest bounds for clickable. using Constructors for Clickable events. starting to think about design systems..
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3 weeks ago |
Dustin Swan
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d55ae33848
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Just realized `point { x = 1 }` was ambiguous, could be record update or function application. changed record update syntax to: `point.{ x = 1 }`. And starting on ui components
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3 weeks ago |
Dustin Swan
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645de97db2
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text input now passes actual constructors instead of strings
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3 weeks ago |
Dustin Swan
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223eea72e3
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Adding Stack and TextInput to the UI
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4 weeks ago |
Dustin Swan
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5b40e9d298
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We have UI! kind of
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4 weeks ago |