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294 lines
9.8 KiB
Plaintext
294 lines
9.8 KiB
Plaintext
textEditorBuffers = [];
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textEditor = name \
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# defaults = {};
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# c = { ...defaults, ...config };
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scale = 2;
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charH = 12;
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charW = 5;
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lineGap = 1;
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charGap = 2;
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lineH = charH * scale + lineGap;
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buffersKey = "textEditorBuffers";
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# load from staging buffers if it exists there. if not, load from source
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source = getAt [buffersKey, name]
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| None \ getSource name
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| Some v \ v;
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lines = split "\n" source;
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write = state \
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content = join "\n" state.lines;
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{ state = state, emit = [rebindAt [buffersKey, name] content] };
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apply = state \
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content = name & " = " & (join "\n" state.lines) & ";";
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result = eval! content;
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_ = debug! "apply" [content, result];
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result
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| Defined _ \ { state = state, emit = [] }
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| Err msg \ (
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_ = debug! "error applying" [];
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{ state = state, emit = [] }
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)
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| _ \ { state = state, emit = [] };
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insertChar = char state \
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newLines = updateAt state.cursorRow (line \
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insertCharAt line state.cursorCol char
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) state.lines;
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{ state = state.{ lines = newLines, cursorCol = state.cursorCol + 1 }, emit = [] };
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insertMode = state \
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stateSnapshot = { lines = state.lines, cursorRow = state.cursorRow, cursorCol = state.cursorCol };
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newUndoStack = [stateSnapshot, ...state.undoStack];
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{
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state = state.{
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undoStack = newUndoStack,
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mode = Insert
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},
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emit = []
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};
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escape = state \ { state = state.{ mode = Normal }, emit = [] };
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undo = state \ state.undoStack
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| [] \ { state = state, emit = [] }
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| [prev, ...rest] \ (
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stateSnapshot = { lines = state.lines, cursorRow = state.cursorRow, cursorCol = state.cursorCol };
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{ state = state.{ lines = prev.lines, cursorCol = prev.cursorCol, cursorRow = prev.cursorRow, undoStack = rest, redoStack = [stateSnapshot, ...state.redoStack] }, emit = [] });
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redo = state \ state.redoStack
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| [] \ { state = state, emit = [] }
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| [prev, ...rest] \ (
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stateSnapshot = { lines = state.lines, cursorRow = state.cursorRow, cursorCol = state.cursorCol };
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{ state = state.{ lines = prev.lines, cursorCol = prev.cursorCol, cursorRow = prev.cursorRow, undoStack = [stateSnapshot, ...state.undoStack], redoStack = rest }, emit = [] });
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backspace = state \
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state.cursorCol == 0
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| True \ (
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state.cursorRow == 0
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| True \ { state = state, emit = [] }
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| False \ (
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{ state = state, emit = [] } # todo, join with previous line
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)
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)
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| False \ (
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newLines = updateAt state.cursorRow (line \
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before = slice line 0 (state.cursorCol - 1);
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after = slice line state.cursorCol (len line);
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before & after) state.lines;
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{ state = state.{ lines = newLines, cursorCol = state.cursorCol - 1 }, emit = [] });
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enter = state \
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line = nth state.cursorRow state.lines ~ unwrapOr "";
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before = slice line 0 state.cursorCol;
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after = slice line state.cursorCol (len line);
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newLines = updateAt state.cursorRow (_ \ before) state.lines;
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newLines2 = insertAt (state.cursorRow + 1) after newLines;
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{ state = state.{ lines = newLines2, cursorCol = 0, cursorRow = state.cursorRow + 1 }, emit = [] };
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clampCursor = state \
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line = nth state.cursorRow state.lines ~ unwrapOr "";
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newRow = max 0 state.cursorRow;
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newRow2 = min (len state.lines - 1) newRow;
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maxCol = state.mode
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| Insert \ len line
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| Normal \ max 0 (len line - 1);
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newCol2 = min maxCol (max 0 state.cursorCol);
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state.{ cursorRow = newRow2, cursorCol = newCol2 };
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upArrow = state \
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newState = clampCursor state.{ cursorRow = state.cursorRow - 1 };
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{ state = newState, emit = [] };
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downArrow = state \
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newState = clampCursor state.{ cursorRow = state.cursorRow + 1 };
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{ state = newState, emit = [] };
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leftArrow = state \
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newState = clampCursor state.{ cursorCol = state.cursorCol - 1 };
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{ state = newState, emit = [] };
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rightArrow = state \
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newState = clampCursor state.{ cursorCol = state.cursorCol + 1 };
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{ state = newState, emit = [] };
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{
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view = ctx \
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autoScroll = state \
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cursorY = state.cursorRow * lineH;
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newScrollY = (cursorY < state.scrollY
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| True \ cursorY
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| False \ (cursorY + lineH > state.scrollY + ctx.h
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| True \ cursorY + lineH - ctx.h
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| False \ state.scrollY));
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cursorX = state.cursorCol * charW * scale + charGap * state.cursorCol;
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newScrollX = (cursorX < state.scrollX
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| True \ cursorX
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| False \ (cursorX + charW * scale > state.scrollX + ctx.w
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| True \ cursorX + charW * scale - ctx.w
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| False \ state.scrollX));
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state.{ scrollY = newScrollY, scrollX = newScrollX };
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withScroll = result \
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{ state = autoScroll result.state, emit = result.emit };
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scrollHalfUp = state ctx \ (
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diff = floor ((ctx.h / 2) / lineH);
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newRow = state.cursorRow - diff;
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withScroll { state = clampCursor state.{ cursorRow = newRow }, emit = [] });
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scrollHalfDown = state ctx \ (
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diff = floor ((ctx.h / 2) / lineH);
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newRow = state.cursorRow + diff;
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withScroll { state = clampCursor state.{ cursorRow = newRow }, emit = [] });
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ui.stateful {
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focusable = True,
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autoFocus = True,
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key = "textEditor-" & name,
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init = {
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lines = lines,
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cursorRow = 0,
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cursorCol = 0,
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scrollX = 0,
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scrollY = 0,
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undoStack = [],
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redoStack = [],
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mode = Normal # Normal | Insert | Visual
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},
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update = state event \ event
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| Scrolled delta \ (
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maxLineLen = fold (acc line \ max acc (len line)) 0 state.lines;
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totalW = maxLineLen * charW * scale + maxLineLen * charGap;
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totalH = len state.lines * lineH;
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newX = max 0 (min (totalW - ctx.w) (state.scrollX + delta.deltaX));
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newY = max 0 (min (totalH - ctx.h) (state.scrollY + delta.deltaY));
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{ state = state.{ scrollY = newY, scrollX = newX }, emit = [] })
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| Key { key = "ArrowDown" } \ withScroll (downArrow state)
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| Key { key = "j" } \ (state.mode
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| Insert \ insertChar "j" state
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| Normal \ withScroll (downArrow state))
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| Key { key = "ArrowUp" } \ withScroll (upArrow state)
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| Key { key = "k" } \ (state.mode
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| Insert \ insertChar "k" state
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| Normal \ withScroll(upArrow state))
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| Key { key = "ArrowLeft" } \ withScroll (leftArrow state)
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| Key { key = "h" } \ (state.mode
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| Insert \ insertChar "h" state
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| Normal \ withScroll(leftArrow state))
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| Key { key = "ArrowRight" } \ withScroll (rightArrow state)
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| Key { key = "l" } \ (state.mode
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| Insert \ insertChar "l" state
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| Normal \ withScroll(rightArrow state))
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| Key { key = "i" } \ (state.mode
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| Insert \ insertChar "i" state
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| Normal \ insertMode state)
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| Key { key = "d", ctrl = True } \ scrollHalfDown state ctx
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| Key { key = "u", ctrl = True } \ scrollHalfUp state ctx
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| Key { key = "u" } \ (state.mode
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| Insert \ insertChar "u" state
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| Normal \ undo state)
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| Key { key = "r", ctrl = True } \ (state.mode
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| Insert \ { state = state, emit = [] }
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| Normal \ redo state)
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| Key { key = "W", shift = True } \ (state.mode
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| Insert \ insertChar "W" state
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| Normal \ write state)
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| Key { key = "W", ctrl = True, shift = True } \ (state.mode
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| Insert \ insertChar "W" state
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| Normal \ write state)
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| Key { key = "A", ctrl = True, shift = True } \ (state.mode
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| Insert \ insertChar "A" state
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| Normal \ apply state)
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| Key { key = "Escape" } \ escape state
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| Key { key = "Backspace" } \ (state.mode
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| Insert \ backspace state
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| _ \ { state = state, emit = [] })
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| Key { key = "Enter" } \ (state.mode
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| Insert \ enter state
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| _ \ { state = state, emit = [] })
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# any other key
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| Key { key = key, printable = True } \ (state.mode
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| Insert \ insertChar key state
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| _ \ { state = state, emit = [] })
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| _ \ { state = state, emit = [] },
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view = state emit \
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cursorX = state.cursorCol * charW * scale + charGap * state.cursorCol;
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cursorY = state.cursorRow * lineH;
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cursor = ui.positioned {
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x = cursorX,
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y = cursorY,
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child = ui.rect { w = charW * scale, h = charH * scale, color = "rgba(255,255,255,0.5)" }
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};
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maxLineLen = fold (acc line \ max acc (len line)) 0 state.lines;
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totalWidth = maxLineLen * charW * scale + maxLineLen * charGap;
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totalHeight = len state.lines * lineH;
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# buffer = map (l \ text l) state.lines;
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# only render visible lines
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startLine = max 0 (floor (state.scrollY / lineH));
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visibleCount = floor (ctx.h / lineH) + 2;
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endLine = min (len state.lines) (startLine + visibleCount);
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visibleLines = slice state.lines startLine endLine;
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buffer = mapWithIndex (l i \
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ui.positioned {
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x = 0,
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y = (startLine + i) * lineH,
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child = text l
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}
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) visibleLines;
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scrollable {
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w = ctx.w,
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h = ctx.h,
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totalWidth = totalWidth,
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totalHeight = totalHeight,
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scrollX = state.scrollX,
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scrollY = state.scrollY,
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onScroll = delta \ emit (Scrolled delta),
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child = ui.stack {
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children = [
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...buffer,
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cursor
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]
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}
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}
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}
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};
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