# Configuration for Alacritty, the GPU enhanced terminal emulator # Any items in the `env` entry below will be added as # environment variables. Some entries may override variables # set by alacritty it self. env: # TERM env customization. # # If this property is not set, alacritty will set it to xterm-256color. # # Note that some xterm terminfo databases don't declare support for italics. # You can verify this by checking for the presence of `smso` and `sitm` in # `infocmp xterm-256color`. TERM: xterm-256color window: # Window dimensions in character columns and lines # (changes require restart) dimensions: columns: 80 lines: 24 # Adds this many blank pixels of padding around the window # Units are physical pixels; this is not DPI aware. # (change requires restart) padding: x: 12 y: 12 # Window decorations # Setting this to false will result in window without borders and title bar. decorations: true # Display tabs using this many cells (changes require restart) tabspaces: 8 # When true, bold text is drawn using the bright variant of colors. draw_bold_text_with_bright_colors: true # Font configuration (changes require restart) font: # The normal (roman) font face to use. normal: family: Iosevka Nerd Font # Style can be specified to pick a specific face. style: Regular # The bold font face bold: family: Iosevka Nerd Font # Style can be specified to pick a specific face. style: Bold # The italic font face italic: family: Iosevka Nerd Font # Style can be specified to pick a specific face. style: Italic # Point size of the font size: 8.0 # Offset is the extra space around each character. offset.y can be thought of # as modifying the linespacing, and offset.x as modifying the letter spacing. offset: x: 0.0 y: 0.0 # Glyph offset determines the locations of the glyphs within their cells with # the default being at the bottom. Increase the x offset to move the glyph to # the right, increase the y offset to move the glyph upward. glyph_offset: x: 0.0 y: 0.0 # OS X only: use thin stroke font rendering. Thin strokes are suitable # for retina displays, but for non-retina you probably want this set to # false. use_thin_strokes: true # Should display the render timer render_timer: false # Use custom cursor colors. If true, display the cursor in the cursor.foreground # and cursor.background colors, otherwise invert the colors of the cursor. custom_cursor_colors: false # Colors (Tomorrow Night Bright) colors: # Default colors primary: background: '0x000000' foreground: '0xeaeaea' # Colors the cursor will use if `custom_cursor_colors` is true cursor: text: '0x000000' cursor: '0xffffff' # Normal colors normal: black: '0x000000' red: '0xd54e53' green: '0xb9ca4a' yellow: '0xe6c547' blue: '0x7aa6da' magenta: '0xc397d8' cyan: '0x70c0ba' white: '0xffffff' # Bright colors bright: black: '0x666666' red: '0xff3334' green: '0x9ec400' yellow: '0xe7c547' blue: '0x7aa6da' magenta: '0xb77ee0' cyan: '0x54ced6' white: '0xffffff' # Dim colors (Optional) dim: black: '0x333333' red: '0xf2777a' green: '0x99cc99' yellow: '0xffcc66' blue: '0x6699cc' magenta: '0xcc99cc' cyan: '0x66cccc' white: '0xdddddd' # Visual Bell # # Any time the BEL code is received, Alacritty "rings" the visual bell. Once # rung, the terminal background will be set to white and transition back to the # default background color. You can control the rate of this transition by # setting the `duration` property (represented in milliseconds). You can also # configure the transition function by setting the `animation` property. # # Possible values for `animation` # `Ease` # `EaseOut` # `EaseOutSine` # `EaseOutQuad` # `EaseOutCubic` # `EaseOutQuart` # `EaseOutQuint` # `EaseOutExpo` # `EaseOutCirc` # `Linear` # # To completely disable the visual bell, set its duration to 0. # visual_bell: animation: EaseOutExpo duration: 0 # Background opacity background_opacity: 0.9 # Mouse bindings # # Currently doesn't support modifiers. Both the `mouse` and `action` fields must # be specified. # # Values for `mouse`: # - Middle # - Left # - Right # - Numeric identifier such as `5` # # Values for `action`: # - Paste # - PasteSelection # - Copy (TODO) mouse_bindings: - { mouse: Middle, action: PasteSelection } mouse: # Click settings # # The `double_click` and `triple_click` settings control the time # alacritty should wait for accepting multiple clicks as one double # or triple click. double_click: { threshold: 300 } triple_click: { threshold: 300 } # Faux Scrollback # # The `faux_scrollback_lines` setting controls the number # of lines the terminal should scroll when the alternate # screen buffer is active. This is used to allow mouse # scrolling for applications like `man`. # # To disable this completely, set `faux_scrollback_lines` to 0. faux_scrollback_lines: 1 selection: semantic_escape_chars: ",│`|:\"' ()[]{}<>" dynamic_title: true hide_cursor_when_typing: false # Style of the cursor # # Values for 'cursor_style': # - Block # - Underline # - Beam cursor_style: Block # Live config reload (changes require restart) live_config_reload: true # Shell # # You can set shell.program to the path of your favorite shell, e.g. /bin/fish. # Entries in shell.args are passed unmodified as arguments to the shell. # # shell: # program: /bin/bash # args: # - --login # Key bindings # # Each binding is defined as an object with some properties. Most of the # properties are optional. All of the alphabetical keys should have a letter for # the `key` value such as `V`. Function keys are probably what you would expect # as well (F1, F2, ..). The number keys above the main keyboard are encoded as # `Key1`, `Key2`, etc. Keys on the number pad are encoded `Number1`, `Number2`, # etc. These all match the glutin::VirtualKeyCode variants. # # A list with all available `key` names can be found here: # https://docs.rs/glutin/*/glutin/enum.VirtualKeyCode.html#variants # # Possible values for `mods` # `Command`, `Super` refer to the super/command/windows key # `Control` for the control key # `Shift` for the Shift key # `Alt` and `Option` refer to alt/option # # mods may be combined with a `|`. For example, requiring control and shift # looks like: # # mods: Control|Shift # # The parser is currently quite sensitive to whitespace and capitalization - # capitalization must match exactly, and piped items must not have whitespace # around them. # # Either an `action`, `chars`, or `command` field must be present. # `action` must be one of `Paste`, `PasteSelection`, `Copy`, or `Quit`. # `chars` writes the specified string every time that binding is activated. # These should generally be escape sequences, but they can be configured to # send arbitrary strings of bytes. # `command` must be a map containing a `program` string, and `args` array of # strings. For example: # - { ... , command: { program: "alacritty", args: ["-e", "vttest"] } } key_bindings: - { key: V, mods: Command, action: Paste } - { key: C, mods: Command, action: Copy } - { key: Q, mods: Command, action: Quit } - { key: W, mods: Command, action: Quit } - { key: Home, chars: "\x1bOH", mode: AppCursor } - { key: Home, chars: "\x1b[H", mode: ~AppCursor } - { key: End, chars: "\x1bOF", mode: AppCursor } - { key: End, chars: "\x1b[F", mode: ~AppCursor } - { key: Key0, mods: Command, action: ResetFontSize } - { key: Equals, mods: Command, action: IncreaseFontSize } - { key: Minus, mods: Command, action: DecreaseFontSize } - { key: PageUp, mods: Shift, chars: "\x1b[5;2~" } - { key: PageUp, mods: Control, chars: "\x1b[5;5~" } - { key: PageUp, chars: "\x1b[5~" } - { key: PageDown, mods: Shift, chars: "\x1b[6;2~" } - { key: PageDown, mods: Control, chars: "\x1b[6;5~" } - { key: PageDown, chars: "\x1b[6~" } - { key: Tab, mods: Shift, chars: "\x1b[Z" } - { key: Back, chars: "\x7f" } - { key: Back, mods: Alt, chars: "\x1b\x7f" } - { key: Insert, chars: "\x1b[2~" } - { key: Delete, chars: "\x1b[3~" } - { key: Left, mods: Shift, chars: "\x1b[1;2D" } - { key: Left, mods: Control, chars: "\x1b[1;5D" } - { key: Left, mods: Alt, chars: "\x1b[1;3D" } - { key: Left, chars: "\x1b[D", mode: ~AppCursor } - { key: Left, chars: "\x1bOD", mode: AppCursor } - { key: Right, mods: Shift, chars: "\x1b[1;2C" } - { key: Right, mods: Control, chars: "\x1b[1;5C" } - { key: Right, mods: Alt, chars: "\x1b[1;3C" } - { key: Right, chars: "\x1b[C", mode: ~AppCursor } - { key: Right, chars: "\x1bOC", mode: AppCursor } - { key: Up, mods: Shift, chars: "\x1b[1;2A" } - { key: Up, mods: Control, chars: "\x1b[1;5A" } - { key: Up, mods: Alt, chars: "\x1b[1;3A" } - { key: Up, chars: "\x1b[A", mode: ~AppCursor } - { key: Up, chars: "\x1bOA", mode: AppCursor } - { key: Down, mods: Shift, chars: "\x1b[1;2B" } - { key: Down, mods: Control, chars: "\x1b[1;5B" } - { key: Down, mods: Alt, chars: "\x1b[1;3B" } - { key: Down, chars: "\x1b[B", mode: ~AppCursor } - { key: Down, chars: "\x1bOB", mode: AppCursor } - { key: F1, chars: "\x1bOP" } - { key: F2, chars: "\x1bOQ" } - { key: F3, chars: "\x1bOR" } - { key: F4, chars: "\x1bOS" } - { key: F5, chars: "\x1b[15~" } - { key: F6, chars: "\x1b[17~" } - { key: F7, chars: "\x1b[18~" } - { key: F8, chars: "\x1b[19~" } - { key: F9, chars: "\x1b[20~" } - { key: F10, chars: "\x1b[21~" } - { key: F11, chars: "\x1b[23~" } - { key: F12, chars: "\x1b[24~" } - { key: F1, mods: Shift, chars: "\x1b[1;2P" } - { key: F2, mods: Shift, chars: "\x1b[1;2Q" } - { key: F3, mods: Shift, chars: "\x1b[1;2R" } - { key: F4, mods: Shift, chars: "\x1b[1;2S" } - { key: F5, mods: Shift, chars: "\x1b[15;2~" } - { key: F6, mods: Shift, chars: "\x1b[17;2~" } - { key: F7, mods: Shift, chars: "\x1b[18;2~" } - { key: F8, mods: Shift, chars: "\x1b[19;2~" } - { key: F9, mods: Shift, chars: "\x1b[20;2~" } - { key: F10, mods: Shift, chars: "\x1b[21;2~" } - { key: F11, mods: Shift, chars: "\x1b[23;2~" } - { key: F12, mods: Shift, chars: "\x1b[24;2~" } - { key: F1, mods: Control, chars: "\x1b[1;5P" } - { key: F2, mods: Control, chars: "\x1b[1;5Q" } - { key: F3, mods: Control, chars: "\x1b[1;5R" } - { key: F4, mods: Control, chars: "\x1b[1;5S" } - { key: F5, mods: Control, chars: "\x1b[15;5~" } - { key: F6, mods: Control, chars: "\x1b[17;5~" } - { key: F7, mods: Control, chars: "\x1b[18;5~" } - { key: F8, mods: Control, chars: "\x1b[19;5~" } - { key: F9, mods: Control, chars: "\x1b[20;5~" } - { key: F10, mods: Control, chars: "\x1b[21;5~" } - { key: F11, mods: Control, chars: "\x1b[23;5~" } - { key: F12, mods: Control, chars: "\x1b[24;5~" } - { key: F1, mods: Alt, chars: "\x1b[1;6P" } - { key: F2, mods: Alt, chars: "\x1b[1;6Q" } - { key: F3, mods: Alt, chars: "\x1b[1;6R" } - { key: F4, mods: Alt, chars: "\x1b[1;6S" } - { key: F5, mods: Alt, chars: "\x1b[15;6~" } - { key: F6, mods: Alt, chars: "\x1b[17;6~" } - { key: F7, mods: Alt, chars: "\x1b[18;6~" } - { key: F8, mods: Alt, chars: "\x1b[19;6~" } - { key: F9, mods: Alt, chars: "\x1b[20;6~" } - { key: F10, mods: Alt, chars: "\x1b[21;6~" } - { key: F11, mods: Alt, chars: "\x1b[23;6~" } - { key: F12, mods: Alt, chars: "\x1b[24;6~" } - { key: F1, mods: Command, chars: "\x1b[1;3P" } - { key: F2, mods: Command, chars: "\x1b[1;3Q" } - { key: F3, mods: Command, chars: "\x1b[1;3R" } - { key: F4, mods: Command, chars: "\x1b[1;3S" } - { key: F5, mods: Command, chars: "\x1b[15;3~" } - { key: F6, mods: Command, chars: "\x1b[17;3~" } - { key: F7, mods: Command, chars: "\x1b[18;3~" } - { key: F8, mods: Command, chars: "\x1b[19;3~" } - { key: F9, mods: Command, chars: "\x1b[20;3~" } - { key: F10, mods: Command, chars: "\x1b[21;3~" } - { key: F11, mods: Command, chars: "\x1b[23;3~" } - { key: F12, mods: Command, chars: "\x1b[24;3~" }