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const std = @import("std");
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const Coord = struct { row: usize, col: usize };
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pub fn main() !void {
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const grid = @embedFile("data.txt");
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const width = std.mem.indexOf(u8, grid, "\n").?; // can't do this at comptime. damn
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const height = grid.len / width - 1;
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const start = std.mem.indexOf(u8, grid, "S").?;
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const startCoord = indexToCoord(start, width);
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const allStartingNeighbors = neighbors(startCoord, width, height);
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// find the 2 path starting points
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var paths: [2]Coord = undefined;
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var pathIndex: u2 = 0;
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for (allStartingNeighbors, 0..) |neighbor, dir| {
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if (neighbor) |c| {
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const value = grid[coordToIndex(c, width)];
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var validPath = false;
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if (dir == 0 and (value == '|' or value == 'F' or value == '7')) {
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validPath = true;
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}
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if (dir == 1 and (value == '-' or value == 'J' or value == '7')) {
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validPath = true;
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}
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if (dir == 2 and (value == '|' or value == 'J' or value == 'L')) {
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validPath = true;
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}
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if (dir == 3 and (value == '-' or value == 'F' or value == 'L')) {
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validPath = true;
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}
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if (validPath) {
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paths[pathIndex] = c;
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pathIndex += 1;
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}
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}
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}
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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const allocator = gpa.allocator();
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// capture the loop's coordinates in a map
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var loop = std.ArrayList(Coord).init(allocator);
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defer loop.deinit();
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try loop.append(startCoord);
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try loop.append(paths[0]);
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// count the steps
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var steps: u16 = 1;
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var totalSteps: u16 = 0;
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var prevs = [2]Coord{ startCoord, startCoord };
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while (true) {
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// for each of the 2 paths
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for (0..2) |i| {
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const temp = visit(paths[i], prevs[i], grid, width).?;
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if (i == 0) {
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// try loop.put(temp, {});
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try loop.append(temp);
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}
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prevs[i] = paths[i];
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paths[i] = temp;
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}
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steps += 1;
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// if the two paths converge (and not at the starting point again)
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if (paths[0].row == paths[1].row and paths[0].col == paths[1].col and (paths[0].row != startCoord.row or paths[0].col != startCoord.col)) {
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totalSteps = steps;
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}
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// for part 2, continue the first path until it gets back to the beginning
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if (paths[0].row == startCoord.row and paths[0].col == startCoord.col) {
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break;
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}
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}
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std.debug.print("Part 1: {d}\n", .{totalSteps});
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// Part 2
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var visited = std.AutoHashMap(Coord, void).init(allocator);
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defer visited.deinit();
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// scarn left to right, keeping track of if we're "in" or "out" of the loop
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var numVisited: u16 = 0;
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for (0..height) |r| {
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var in: bool = false;
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var lastAngle: ?u8 = null;
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for (0..width) |c| {
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const coord = Coord{ .row = r, .col = c };
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const value = grid[coordToIndex(coord, width)];
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const onLoop = contains(&loop, coord);
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if (onLoop) {
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if (value == 'S') {
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lastAngle = 'L'; // '7' for test data.. TODO don't hard code this
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} else if (value == '|') { // hit a part of the loop. toggle "in"
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in = !in;
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} else if (value == 'L' or value == 'F') { // we're starting to go "along" the loop
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lastAngle = value;
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} else if (value == '7' or value == 'J') { // we're coming out of the edge of the loop
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if ((value == '7' and lastAngle == 'L') or (value == 'J' and lastAngle == 'F')) {
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in = !in;
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}
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}
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}
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if (!onLoop and in) { // if we aren't on a loop, and inside, add it to the list!
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numVisited += 1;
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try visited.put(coord, {});
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}
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}
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}
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printGrid(grid, width, visited, &loop);
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std.debug.print("Part 2: {any}\n", .{numVisited});
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}
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fn printGrid(grid: []const u8, width: usize, visited: anytype, loop: anytype) void {
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for (grid, 0..) |value, idx| {
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const c = indexToCoord(idx, width);
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if (contains(loop, c)) {
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const code: u16 = switch (value) {
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'-' => 0x2501,
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'|' => 0x2503,
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'F' => 0x250F,
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'7' => 0x2513,
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'J' => 0x251B,
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else => 0x2517,
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};
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std.debug.print("{u}", .{code});
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} else if (visited.get(c) != null) {
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std.debug.print("X", .{});
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} else if (value == '\n') {
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std.debug.print("{c}", .{value});
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} else {
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std.debug.print(".", .{});
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}
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}
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}
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fn contains(ar: *std.ArrayList(Coord), item: Coord) bool {
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for (ar.items) |i| {
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if (i.row == item.row and i.col == item.col) {
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return true;
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}
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}
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return false;
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}
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// pass it a coordinate and the previous coordinate, and it finds the next one
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fn visit(c: Coord, prev: Coord, grid: []const u8, width: usize) ?Coord {
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const value = grid[coordToIndex(c, width)];
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return switch (value) {
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'-' => Coord{ .row = c.row, .col = if (prev.col < c.col) c.col + 1 else c.col - 1 },
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'|' => Coord{ .row = if (prev.row < c.row) c.row + 1 else c.row - 1, .col = c.col },
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'F' => if (prev.row > c.row) Coord{ .row = c.row, .col = c.col + 1 } else Coord{ .row = c.row + 1, .col = c.col },
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'7' => if (prev.row > c.row) Coord{ .row = c.row, .col = c.col - 1 } else Coord{ .row = c.row + 1, .col = c.col },
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'J' => if (prev.row < c.row) Coord{ .row = c.row, .col = c.col - 1 } else Coord{ .row = c.row - 1, .col = c.col },
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'L' => if (prev.row < c.row) Coord{ .row = c.row, .col = c.col + 1 } else Coord{ .row = c.row - 1, .col = c.col },
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else => null,
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};
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}
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// returns all neighboring coordinates, or null if it would be off the grid
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fn neighbors(c: Coord, width: usize, height: usize) [4]?Coord {
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const up = if (c.row > 0) Coord{ .row = c.row - 1, .col = c.col } else null;
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const right = if (c.col < width - 1) Coord{ .row = c.row, .col = c.col + 1 } else null;
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const down = if (c.row < height - 1) Coord{ .row = c.row + 1, .col = c.col } else null;
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const left = if (c.col > 0) Coord{ .row = c.row, .col = c.col - 1 } else null;
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return [_]?Coord{
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up,
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right,
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down,
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left,
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};
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}
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fn coordToIndex(c: Coord, width: usize) usize {
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return c.row * (width + 1) + c.col;
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}
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fn indexToCoord(index: usize, width: usize) Coord {
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return Coord{ .row = index / (width + 1), .col = index % (width + 1) };
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}
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