glyphView. fontEditor. a few more host functions
parent
cc33b9a015
commit
a874101a3d
@ -1,55 +1,71 @@
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fontEditor = config \
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defaults = { };
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defaults = {
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path = "newFont"
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};
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c = { ...defaults, ...config };
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size \ ui.stateful {
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focusable = True,
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autoFocus = True,
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_ = debug! "here" c.path;
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existing = eval! (c.path);
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_ = debug! "here2" existing;
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# return app
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{
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view = size \ ui.stateful {
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focusable = True,
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autoFocus = True,
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key = "fontEditor-" & c.path,
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init = existing
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| Value v \ {
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glyphs = v.glyphs,
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height = v.height
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}
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| _ \ {
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glyphs = [],
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height = 7
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},
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update = state event \ event
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| ClickCell { x = x, y = y } \ toggleFocused state.{ selectedRow = y, selectedCol = x }
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| Key { key = " " } \ toggleFocused state
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| Key { key = "Enter" } \ toggleFocused state
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| Key { key = "ArrowDown" } \ downArrow state
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| Key { key = "j" } \ downArrow state
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| Key { key = "ArrowUp" } \ upArrow state
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| Key { key = "k" } \ upArrow state
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| Key { key = "ArrowLeft" } \ leftArrow state
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| Key { key = "h" } \ leftArrow state
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| Key { key = "ArrowRight" } \ rightArrow state
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| Key { key = "l" } \ rightArrow state
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| UpdateHeight h \ (
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newState = state.{ pixelHeight = (int h) };
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{ state = newState, emit = saveGlyph newState })
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| _ \ { state = state, emit = [] },
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view = state emit \
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tileSize = 50;
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key = "fontEditor-" & c.path,
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tileView = g \
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glyph = g.value;
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scale = max 1 (floor (min (tileSize / glyph.w) (tileSize / glyph.h)) - 2);
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_ = debug! "scael" scale;
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ui.clickable {
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child = ui.stack {
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children = [
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ui.rect { w = tileSize, h = tileSize, strokeWidth = 1, strokeColor = "#fff" },
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glyphView { glyph = glyph, scale = scale }
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]
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}
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};
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init = existing
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| Value v \ {
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map = v.map,
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pixelWidth = 5,
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pixelHeight = 7,
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cellSize = 30,
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selectedRow = 0,
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selectedCol = 0
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ui.column {
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gap = 2,
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children = map tileView (entries state.glyphs)
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}
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}
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| _ \ {
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map = [],
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pixelWidth = 5,
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pixelHeight = 7,
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cellSize = 30,
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selectedRow = 0,
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selectedCol = 0
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},
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update = state event \ event
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| ClickCell { x = x, y = y } \ toggleFocused state.{ selectedRow = y, selectedCol = x }
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| Key { key = " " } \ toggleFocused state
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| Key { key = "Enter" } \ toggleFocused state
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| Key { key = "ArrowDown" } \ downArrow state
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| Key { key = "j" } \ downArrow state
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| Key { key = "ArrowUp" } \ upArrow state
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| Key { key = "k" } \ upArrow state
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| Key { key = "ArrowLeft" } \ leftArrow state
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| Key { key = "h" } \ leftArrow state
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| Key { key = "ArrowRight" } \ rightArrow state
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| Key { key = "l" } \ rightArrow state
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| UpdateWidth w \ (
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newState = state.{ pixelWidth = (int w) };
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{ state = newState, emit = saveGlyph newState })
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| UpdateHeight h \ (
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newState = state.{ pixelHeight = (int h) };
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{ state = newState, emit = saveGlyph newState })
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| _ \ { state = state, emit = [] },
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view = state emit \
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ui.text { content = "testing" }
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};
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